

Paintboard yoworld program software#
Third-party software has been used by players that allow images to be automatically generated on the paintboard using more colours than available. This has led to the creation of many paintboards with images that have not been hand-drawn. Some players profit from this by selling the whiteboards they have created to other players. The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields.Using third-party services is technically a violation of YoWorld’s Terms of Service, however Big Viking Games have chosen to let it slide as long as the content being added is appropriate for the game and players won't be using those board editing services for exploits or to abuse other players. This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. Journal of Machine Learning Research 10, (2009), 931-934. Contextual design: defining customer-centered systems. Sketching User Experiences: Getting the Design Right and the Right Design. Förger, K., Takala, T., and Pugliese, R.Dontcheva, M., Yngve, G., and Popović, Z.ĪCM Transactions on Intelligent Systems and Technology 2, 3 (2011), 1-27. Gebhard, P., Kipp, M., Klesen, M., and Rist, T.On-line motion synthesis and adaptation using a trajectory database.įorte, D., Gams, A., Morimoto, J., and Ude, A.Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions. Authoring scenes for adaptive, interactive performances. Goldman, D.B., Curless, B., Salesin, D., and Seitz, S.M.Autonomous agents and multiagent systems, (2003), 725. Schematic storyboarding for video visualization and editing.


Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B.ACM Transactions on Graphics 25, 3 (2006), 862. Igarashi, T., Matsuoka, S., and Tanaka, H.The narrative storyboard: telling a story about use and context over time. Igarashi, T., Moscovich, T., and Hughes, J.F.Teddy: a sketching interface for 3D freeform design. Spatial keyframing for performance-driven animation. McNaughton, M Cutumisu, M Szafron, D Schaeffer, J Redford, J Parker, D.Interactive sketching for the early stages of user interface design.

ScriptEase : Generative Design Patterns for Computer Role-Playing Games.
